Memory acces violation on Renderworld?

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Hey - that is Esperanto - I understand it.

Do you use Random Numners together with a timer-randomseed? This could be the reason why it fails only sometimes.

If so then deactivcate the random-seed to make shure it is using the same numbers every time.

And btw. I think we need a "How to track down bugs" Tutorial in the Tuts Forum!