EmitSound, breaking my head on this :)

Blitz3D Forums/Blitz3D Programming/EmitSound, breaking my head on this :)

Yes, of course. But I think usually a sound is loaded and then kept in memory to be reusable. So you can use it again and again for many emitters. Ok, if you want to use it only once, then delete it right after usage. I would reccomend to use StopChannel first, then delete the Sound using FreeSound, then set the Soundhandle to Zero to make it possible for other functions aso. to check if it still exists.