Ok - I get that. Not what I thought you meant at all but I can see one advantage to it. You can re render the effects when the game loads at any resolution, which with large textures could keep file sizes nice and tiny. For now I won't be doing this since it's a lot of hassle, but I do like the idea and will see if I can work out an easy/ straight forward way to do it.
So that's a definate maybe.
At the moment I want to get the core application working properly so that everyone likes it. Once that's out of the way I will look at additional features (I have added a couple of things to the 'wish list' myself :) ).
So that's a definate maybe.
At the moment I want to get the core application working properly so that everyone likes it. Once that's out of the way I will look at additional features (I have added a couple of things to the 'wish list' myself :) ).