Cartography Shop Collisions

Blitz3D Forums/Blitz3D Programming/Cartography Shop Collisions

I think you can use a standard collision. Use Sphere-to-Polygon Collison checks for Player-to-level Situations.
Something like:
t_player=1
t_level=2
entitytype level1,t_level
entitytype player,t_player
entityradius player,1.5,.75

collisions t_player,t_level,2,2 ; define Collisions checks

;main game loop:----------------------------
while whatever
;... keys aso.

translateentity player,0,-.01,0 ; simplified Gravity
uptateworld()
renderworld()
flip
wend