The only time I hit this problem is with massive home baked functions... my particle system for example has a function:
spawn_particle(x#,y#,z#,delx#,dely#,delz#,start_rot,rot#,life,start_scale#,end_scale#,gravity#,graphic,fx$,sound=0,name$="")
Which tends to get a little long, espically when you're doing entityx(thingy),entityy(thingy) etc etc. But it's only a slight annoyance every so often.
spawn_particle(x#,y#,z#,delx#,dely#,delz#,start_rot,rot#,life,start_scale#,end_scale#,gravity#,graphic,fx$,sound=0,name$="")
Which tends to get a little long, espically when you're doing entityx(thingy),entityy(thingy) etc etc. But it's only a slight annoyance every so often.