Line continuation ?

Blitz3D Forums/Blitz3D Programming/Line continuation ?

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The only time I hit this problem is with massive home baked functions... my particle system for example has a function:

spawn_particle(x#,y#,z#,delx#,dely#,delz#,start_rot,rot#,life,start_scale#,end_scale#,gravity#,graphic,fx$,sound=0,name$="")

Which tends to get a little long, espically when you're doing entityx(thingy),entityy(thingy) etc etc. But it's only a slight annoyance every so often.