Line continuation ?

Blitz3D Forums/Blitz3D Programming/Line continuation ?

Very true, however lets look at the language. Blitz3D commands are highly concatenated, and the language is pretty sleek. Situations which require multiple lines in any seriousness don't crop up that often.

I would prefer language enhancements, such as x+1 automatically becoming x=x+1. It makes a lot of sense when you use types and so forth.

Multiple lines and wrapping leads to code thats harder to visualise IMHO.