Hi!,
I have a script that hangs 1 out of 5 times.
When I want to draw a lot of sprites (64x64) on a map, and then call Renderworld, Blitz hangs on "Renderworld"....is this a known problem?
I have a script that hangs 1 out of 5 times.
When I want to draw a lot of sprites (64x64) on a map, and then call Renderworld, Blitz hangs on "Renderworld"....is this a known problem?