AnimSequences...

Blitz3D Forums/Blitz3D Programming/AnimSequences...

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each anim extracted is given a number from 1 to x so you just number/name each anim extracted and then refer to it when you animate ie

walk = extractanimseq m\entity,m\frame_start%,m\frame_end%
run = extractanimseq m\entity,m\frame_start%,m\frame_end%