Thanks but the animations do work. It's changing the sequence thats the problem.
If KeyDown(200) ; move forward
If AnimSeq(player)=0 Animate player,1,.7,1,5 ;Change anim sequence
MoveEntity player,0,0,-.7 ;move the player
PositionEntity campivot,px,py+14,pz+15 ;move the camera
Else
If AnimSeq(player)=1 Animate player,1,.3,0;change anim sequence
EndIf
Sequence 0 player in idle mode legs not moving but torso rotates as if looking around.
Sequence 1 player walking
When you leave go of the forward arrow key the player returns to sequence 0, which it does but the legs are still in a walking position, which is part of sequence 1.
Hope this makes sense. HELP ANYBODY
>Thanks Carpman
If KeyDown(200) ; move forward
If AnimSeq(player)=0 Animate player,1,.7,1,5 ;Change anim sequence
MoveEntity player,0,0,-.7 ;move the player
PositionEntity campivot,px,py+14,pz+15 ;move the camera
Else
If AnimSeq(player)=1 Animate player,1,.3,0;change anim sequence
EndIf
Sequence 0 player in idle mode legs not moving but torso rotates as if looking around.
Sequence 1 player walking
When you leave go of the forward arrow key the player returns to sequence 0, which it does but the legs are still in a walking position, which is part of sequence 1.
Hope this makes sense. HELP ANYBODY
>Thanks Carpman