AnimSequences...

Blitz3D Forums/Blitz3D Programming/AnimSequences...

Hi!

I have a mesh (.x) and I LoadAnimMeshed him.
In my own game editor I'd like the user to set the start and end frame of the animation.
How can I do this?

Basicly: how do I use something like:
ExtractAnimSeq m\entity,m\frame_start%,m\frame_end%
And Animate using the sequence?

Thanks