Skin binding for .X files

Blitz3D Forums/Blitz3D Programming/Skin binding for .X files

Blitz3D uses DX7 .X format which doesn't have bones (seamless character animation). DX8 .X has bones (with vertex weights), but Blitz3D does not support that format.

.B3D has bones but no vertex weights.

IMO DX8 .X support would be nice, or better yet, weights for .B3D.