uhhh.
.x and .b3d and .any other file are only deformable if the rendering engine supports it.
The B3D file format and the DX8 file format both support vertex weights however, Blitz3D doesn't actually support vertex weights at the moment.
.x and .b3d and .any other file are only deformable if the rendering engine supports it.
The B3D file format and the DX8 file format both support vertex weights however, Blitz3D doesn't actually support vertex weights at the moment.