Thanks, I've been through the Bug reports but can't find anything relevant. I used 3DCanvas to create the models exported in .x format and used Stickmans' DX8 to B3D to convert the file. The only way I can think of to work round the problem would be to load each animation into a seperate player entity ie. one for walking,one for running etc. Seems crazy.
thanks anyway
>Carpman
thanks anyway
>Carpman