Graphics3D 640,480,16,2 camera=CreateCamera() CameraClsMode camera,0,1 sprite=CreateSprite(camera) EntityColor sprite,0,0,0 PositionEntity sprite,0,0,1 pivot=CreatePivot() For i=0 To 100 temp=CreateSphere(4,pivot) PositionEntity temp,Rnd(-200,200),Rnd(-200,200),Rnd(-200,200) EntityColor temp,Rand(127)+128,Rand(127)+128,Rand(127)+128 ScaleEntity temp,2,2,2 EntityFX temp,1 Next blur#=0.1 While Not KeyHit(1) If kbdelay<1 kbdelay=10 If KeyDown(44) blur=blur-0.01: If blur<0 blur=0 If KeyDown(45) blur=blur+0.01 If blur>1 blur=1 EntityAlpha sprite,blur# Else kbdelay=kbdelay-1 EndIf TurnEntity pivot,.1,.1,-.2 RenderWorld Text 0,0,"Use Z and X to change blur. Current Blur:"+blur# Flip Wend End
And THATS how it's done! :)