Cube mapped texture faces do not seem to be cleared at the start of a program.
This means if you do not render to all of the cube sides, then patterns from the uncleared memory in the texture buffer appear.
I have got many strange looking results with my cube map tests so far!
This means if you do not render to all of the cube sides, then patterns from the uncleared memory in the texture buffer appear.
I have got many strange looking results with my cube map tests so far!