Unwanted Transparency

Blitz3D Forums/Blitz3D Programming/Unwanted Transparency

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Hmmm... it's happening to me as well, the sprite is washed with red unless flag 4 is used in which case it's just masked.

Graphics3D 800,600,32,2

SetBuffer BackBuffer()

Global spr1 = LoadSprite("test.bmp",1)
EntityAlpha spr1,1
Global light = CreateLight()

Global camMain = CreateCamera()
CameraClsColor camMain,255,0,0

PositionEntity spr1,0,0,2

While Not KeyDown(1)
		
	UpdateWorld
	RenderWorld
			
	Flip
	Cls
	
Wend

End