For $15 I'll let you use the code to my tank attack game which has very good and easy to understand networking code that is built on top of BlitzPlay Pro. (You'll need Blitzplay Pro to make it work.) Don't expcet tons of support, but you shouldn't need it anyhow cause my code is nicely formatted and commented. Here's a free sample:
Disclaimer:
BP Pro changes a lot, so code may require minor updating to work with new versions of Blitzplay. You also won't be able to compile the code without the shadow, gui and particle systems it requires, which are not free. This is for learning how a real networking game is built. Not so you can compile a free version of my tank game to play around with. :-)
Disclaimer:
BP Pro changes a lot, so code may require minor updating to work with new versions of Blitzplay. You also won't be able to compile the code without the shadow, gui and particle systems it requires, which are not free. This is for learning how a real networking game is built. Not so you can compile a free version of my tank game to play around with. :-)