cubemapped lighting

Blitz3D Forums/Blitz3D Programming/cubemapped lighting

Well when you mapped it, did you make sure the vertex normals are the same for both vertices at each shared location? Goraud shade the model with no texture in Blitz and see how it looks. If it looks crappy then you can fix it. If not, then the cube mapping is deciding on it's own how the normals should be set at each vertex.