Need equation for converting force into normal space and back

Blitz3D Forums/Blitz3D Programming/Need equation for converting force into normal space and back

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

"A coefficient of -1.0 would reduce that
component to nothing."

Which is what I guessed would happen so I went:
V = V - (1.0 + Elasticity)*(VdotN)*N


"An addition -1.0 makes it negative its old value."

Huh? Show me the equation.