here is my 2 cents too.
c++ is the best game for speed, optimization, graphics, and everything else integrating with the most current version of directx.
However... it would take you a team of programmers a year or so full time, to get a game engine built... and by then, all the features you thought were leading edge are now pase and average.
DarkBasic. I cant stress this enough.... Marketing will do wonders for you. Especially when you design a flashy editor that looks more like a game, and a great website that has lots of neat colors and features, and appears like it has lots of positive people backing it up. (dig deeper... things change). The version of darkbasic i had tested, had great highlevel language usage. meaning, the language set is simple. because of that, it gets sticky. if you wnt to do low level stuff you still have to use high level language set. Thats why everone complains about its syntax.
Torque game engine:
we bought this, and spent some time digging through it. We are probbably never going to use this on any significant project due to the fact that it can be modded to the hilt by end users. Its great creating a game, but if you create a game and have the end user change it, you really arent selling your game, your reselling a game engine. Its a great product, has some flaws with networking, but we like it overall.
And FInally Blitz basic.
Mark... i just want to take a moment to thank you for actually letting is know who you are. When people program in a language and get into it, usually they dont have a chance to know who is developing it, and they usually dont know if the person who supports the language cares. Mark actually reads this drivvel, and responds. Which is much more than i can say for other rad languages.
As for functionality. Id take blitz any day over darkbasic. Blitz seems to have a better mix of high/low level access to things. As well we have a superior community. Lots of people post code and chat in the forums. Thats the best part of this language is that people are willing to help when you have a problem. Its like free community support.
I do have some issues with collisions but i can always find workarounds, and i knw that Mark responds well to constructive critisizm of the language set, and has an open mind (thats not to say that every little idea or crazy notion gets accepted and incorporated into the language base).
Id have paid twice what i paid for blitz. And if/when mark comes out with BlitzMax 3d. Ill buy that... I'd pre order it. sight unseen. Just to support a language i know will be the thing lucidforge will use to compete with the industry giants.
There's my two cents...maybe more actually...lol
If there is any question in your mind, spend a month coding in blitz3d and darkbasic. if your any kind of programmer, you will appreciate blitz.
Good day
c++ is the best game for speed, optimization, graphics, and everything else integrating with the most current version of directx.
However... it would take you a team of programmers a year or so full time, to get a game engine built... and by then, all the features you thought were leading edge are now pase and average.
DarkBasic. I cant stress this enough.... Marketing will do wonders for you. Especially when you design a flashy editor that looks more like a game, and a great website that has lots of neat colors and features, and appears like it has lots of positive people backing it up. (dig deeper... things change). The version of darkbasic i had tested, had great highlevel language usage. meaning, the language set is simple. because of that, it gets sticky. if you wnt to do low level stuff you still have to use high level language set. Thats why everone complains about its syntax.
Torque game engine:
we bought this, and spent some time digging through it. We are probbably never going to use this on any significant project due to the fact that it can be modded to the hilt by end users. Its great creating a game, but if you create a game and have the end user change it, you really arent selling your game, your reselling a game engine. Its a great product, has some flaws with networking, but we like it overall.
And FInally Blitz basic.
Mark... i just want to take a moment to thank you for actually letting is know who you are. When people program in a language and get into it, usually they dont have a chance to know who is developing it, and they usually dont know if the person who supports the language cares. Mark actually reads this drivvel, and responds. Which is much more than i can say for other rad languages.
As for functionality. Id take blitz any day over darkbasic. Blitz seems to have a better mix of high/low level access to things. As well we have a superior community. Lots of people post code and chat in the forums. Thats the best part of this language is that people are willing to help when you have a problem. Its like free community support.
I do have some issues with collisions but i can always find workarounds, and i knw that Mark responds well to constructive critisizm of the language set, and has an open mind (thats not to say that every little idea or crazy notion gets accepted and incorporated into the language base).
Id have paid twice what i paid for blitz. And if/when mark comes out with BlitzMax 3d. Ill buy that... I'd pre order it. sight unseen. Just to support a language i know will be the thing lucidforge will use to compete with the industry giants.
There's my two cents...maybe more actually...lol
If there is any question in your mind, spend a month coding in blitz3d and darkbasic. if your any kind of programmer, you will appreciate blitz.
Good day