Z-order and Alpha Maps

Blitz3D Forums/Blitz3D Programming/Z-order and Alpha Maps

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I have never had problems with masked textures, but alpha'ed entities (both in texture and brush level) have always been problematic. And it isn't Blitz' fault either...

On a side note:
The only company, to my knowledge, that have ever produce a hardware accelerated 3D card that handles alpha without any problems is PowerVR/Imagination Technologies.