Z-order and Alpha Maps

Blitz3D Forums/Blitz3D Programming/Z-order and Alpha Maps

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Im not sure how long this has been happening but we use to get the z-order problem when using masked textures... Mark since fixed that but now i see when using several textures loaded with the alpha flag, the zorder is chaotic.. Mesh popping in and out from behind and in front of each other in random order.

Is this recent? i havent any of my old blitz updates anymore so i cant test it on older versions...