bot,
I will be using a Verlet Physics System to manage Character Animation and Physics. A fusion of Biovision Hierarchy Animation (BVH) and Verlets. I desire my Verlet system to use Blitz Collision. I will not need 2000 contstraints, 1000 particles although I would like to handle such a demand without severe performance impacts.
I have read Gamasutra's Article: Advanced Character Physics(3x TBH). However, I'm having difficulty with the math and terminology involved. A 'Verlet Physics for Dummies' Book would be great. Any assistance you can provide in this department would be truly appreciated.
I will be using a Verlet Physics System to manage Character Animation and Physics. A fusion of Biovision Hierarchy Animation (BVH) and Verlets. I desire my Verlet system to use Blitz Collision. I will not need 2000 contstraints, 1000 particles although I would like to handle such a demand without severe performance impacts.
I have read Gamasutra's Article: Advanced Character Physics(3x TBH). However, I'm having difficulty with the math and terminology involved. A 'Verlet Physics for Dummies' Book would be great. Any assistance you can provide in this department would be truly appreciated.