@BlitzSupport:
are you talking to me? Well.. my main game isn't frame-rate indipendent (I mean I wait for the actual vertical-blank of gfx-card), but gfx routines and code in general is very optimized and it actually gets the best FPS value for a certain refresh rate: for example on that old P-II the refresh rate is set at 120Hz and my game does 120FPS. On my friend's laptop (that has NOT shared memory) , it does 60FPS on a common 60Hz LCD monitor. Instead on my laptop (with SHARED memory) the refresh is set at 60Hz, but it does 56/57 FPS. That means my laptop is slow. This is with Blitz2D. I tried the B+ demo and it seems I have the same FPS but it runs much more smoothly (at least as general impression).
are you talking to me? Well.. my main game isn't frame-rate indipendent (I mean I wait for the actual vertical-blank of gfx-card), but gfx routines and code in general is very optimized and it actually gets the best FPS value for a certain refresh rate: for example on that old P-II the refresh rate is set at 120Hz and my game does 120FPS. On my friend's laptop (that has NOT shared memory) , it does 60FPS on a common 60Hz LCD monitor. Instead on my laptop (with SHARED memory) the refresh is set at 60Hz, but it does 56/57 FPS. That means my laptop is slow. This is with Blitz2D. I tried the B+ demo and it seems I have the same FPS but it runs much more smoothly (at least as general impression).