Character Animation Discussion

Blitz3D Forums/Blitz3D Programming/Character Animation Discussion

not quite sure. depends on your system of course. I would recomend verlet personnaly. very fast. the actual integrator is just three shiftlefts, and four subtractions. The links between the bones/particles take a bit more power. not to much though. On my system, I can handle like 2000 constraints, 1000 particles in 23 ms. My system is not however completly ready for use. still at the point of getting my own custom collisions to work.

Shouldn't be TOO hard to do. Me/miracle/dmc/bouncer/etc. can probably help you if you want to attempt verlet physics for ragdoll/kinematics. Right now I'm swamped in non-blitz work. *sigh* back to work.