Stickman - correct me if I am wrong, but I think the Top Parent Pivot is generated automatcly with every Mesh that is loaded using LoadAnimMesh. You can easily test it with the new EntityClass$( entity ) Function, or simply try EntityAlpha on the first handle and see if it's gonna produce an error (when it's a pivot).
Not shure if this is what you need.
Not shure if this is what you need.