B3D support

Blitz3D Forums/Blitz3D Programming/B3D support

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Stickman - correct me if I am wrong, but I think the Top Parent Pivot is generated automatcly with every Mesh that is loaded using LoadAnimMesh. You can easily test it with the new EntityClass$( entity ) Function, or simply try EntityAlpha on the first handle and see if it's gonna produce an error (when it's a pivot).

Not shure if this is what you need.