@Stevie G - understandable, but I have created a complex shape using Blitz primitives.
@Shambler - no change on the new code. Zip on its way to you (Mark's Addmesh example + your code with textures defs removed.)
Thanks.
@Shambler - no change on the new code. Zip on its way to you (Mark's Addmesh example + your code with textures defs removed.)
Thanks.