hey!
I took a look at that prog, it excellent! Unfortunately the fading in and out of detail isnt really suited to what I need (islands with smooth undetailed blues of water flowing into sand and then deatiled grass). Heres a pic of what I have managed to do so far, and Im *really* happy with the result (still got to work on the blue of the deep water, the sky as well) considering this shows about 1/1000 total map size and each map eventually will be created at random with hundreds of individual, random islands -- except, no ambient lighting! (which is crucial for the project). Give us a yell if you want me to send you a zip file of the source code and files :-), and feel free to adapt it/use it and hopefully fix these damn ambient lighting woes!
[img]http://www.imagestation.com/picture/sraid87/p2ae6d3c7e5278c2f8a1e3bef6b61d1a5/faa39bd3.jpg.orig.jpg[/img]
I took a look at that prog, it excellent! Unfortunately the fading in and out of detail isnt really suited to what I need (islands with smooth undetailed blues of water flowing into sand and then deatiled grass). Heres a pic of what I have managed to do so far, and Im *really* happy with the result (still got to work on the blue of the deep water, the sky as well) considering this shows about 1/1000 total map size and each map eventually will be created at random with hundreds of individual, random islands -- except, no ambient lighting! (which is crucial for the project). Give us a yell if you want me to send you a zip file of the source code and files :-), and feel free to adapt it/use it and hopefully fix these damn ambient lighting woes!
[img]http://www.imagestation.com/picture/sraid87/p2ae6d3c7e5278c2f8a1e3bef6b61d1a5/faa39bd3.jpg.orig.jpg[/img]