abac.
Righty, here's some info from my experiences:
Spent the last couple of months taking a look at terrains and different methods of creating them.
I wrote my own mesh terrain routine, that would load in the base texture - read through the height (from a lightmap) - combine a lightmap with the current texture.. which got rid of the need for a seperate lightmap/base texture. (which I think is what your doing)
Good points.. you can treat it as a mesh, and paint surfaces/vertexes however ya like.
Bad points.. slower than blitz terrains, more surfaces than you can shake a stick at !.
So.. now I'm back with blitz terrains, suffering with the same problems as you. No way of adding different surfaces or playing with the vertexcolor command :(
(also stuck with a square patches !!)
But I did find this lil program: http://www.delphigl.de/projects/terrtexgen.html
Great program.. a real gem !.
So now I'm looking at how well I can put 2 blitz terrain meshes side-by-side without any gaps.
The next experiement is to have 2 layers of detailed textures that I can fade in and out as you cross over into a new patch.
Righty, here's some info from my experiences:
Spent the last couple of months taking a look at terrains and different methods of creating them.
I wrote my own mesh terrain routine, that would load in the base texture - read through the height (from a lightmap) - combine a lightmap with the current texture.. which got rid of the need for a seperate lightmap/base texture. (which I think is what your doing)
Good points.. you can treat it as a mesh, and paint surfaces/vertexes however ya like.
Bad points.. slower than blitz terrains, more surfaces than you can shake a stick at !.
So.. now I'm back with blitz terrains, suffering with the same problems as you. No way of adding different surfaces or playing with the vertexcolor command :(
(also stuck with a square patches !!)
But I did find this lil program: http://www.delphigl.de/projects/terrtexgen.html
Great program.. a real gem !.
So now I'm looking at how well I can put 2 blitz terrain meshes side-by-side without any gaps.
The next experiement is to have 2 layers of detailed textures that I can fade in and out as you cross over into a new patch.