I use 3dGS, it's not nearly as terrible as has been suggested here. On the Conitec home page they proudly link to an image of their ISO 9001:2000 certificate.
On their product description and faq pages they list older games that have been published using their product. 3dGS is certainly capable of producing comercial quality software. So is Blitz3d. There are differences in capability and ease of use. Preference between the two are best determined by individual work habbits versus product strength and weakness.
I think Mark Sibly put it best by saying that Blitz allows more control over what happens and 3dGS gives you less control. There is a nicely optimized game engine that comes with 3dGS so there is no making the engine yourself. This means quicker turn around time, less work on the programming aspect of the project and less control over the details of the end product.
Blitz3d gives more detail but is also more work to get a similar product completed.
On their product description and faq pages they list older games that have been published using their product. 3dGS is certainly capable of producing comercial quality software. So is Blitz3d. There are differences in capability and ease of use. Preference between the two are best determined by individual work habbits versus product strength and weakness.
I think Mark Sibly put it best by saying that Blitz allows more control over what happens and 3dGS gives you less control. There is a nicely optimized game engine that comes with 3dGS so there is no making the engine yourself. This means quicker turn around time, less work on the programming aspect of the project and less control over the details of the end product.
Blitz3d gives more detail but is also more work to get a similar product completed.