oh i agree. having to do calculations for turning a parentt child set of meshes of way better. Most of the features im looking for in my games require multithreading and database/network connectivity. Unfortunately blitz doesnt have any native way of doing that. We have written a dll library that connects to a database that we can use for blitz but its really not what im looking for.
I doubt though i could produce products and test concepts out as fast with VB. thats why i love blitz so much.
dynaman thanks for the tip on truvision/revolution. ill check it out.
I doubt though i could produce products and test concepts out as fast with VB. thats why i love blitz so much.
dynaman thanks for the tip on truvision/revolution. ill check it out.