Hey, how about you try and make the camera follow the player yourself. Just create some code to move the camera to the players location, then you don't need to parent the camera and have alot more control over him.
Place this after your player has been moved each loop.
This is only one way to do it, but i think it is the easiest and givs you control over your camera. Just remember also to use:
once each loop to, after your positionentity camera. Just to make sure your camera stays locked on the player.
Positionentity camera,entityx(player,true),entityy(player),entityz(player)
Place this after your player has been moved each loop.
This is only one way to do it, but i think it is the easiest and givs you control over your camera. Just remember also to use:
PointEntity camera,player
once each loop to, after your positionentity camera. Just to make sure your camera stays locked on the player.