Not using flip false.
Custom meshes made within the program, not using alpha.
One surface per mesh, all using same texture.
Don't think it's the terrain either, because it's always when I go up close to a mesh.
Hmmm... when I get a proper demo together it might be easier to detect the problem.
Custom meshes made within the program, not using alpha.
One surface per mesh, all using same texture.
Don't think it's the terrain either, because it's always when I go up close to a mesh.
Hmmm... when I get a proper demo together it might be easier to detect the problem.