TBFPS Engine and Tools

Miscellaneous Forums/Blitz Showcase/TBFPS Engine and Tools

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

As you said, it's a list, it still needs some Structure to access the Information. A lot of things are still missing, or not yet linked.

One little thing:

>>Doors are usually linked to a Switch Object that activate open and close state. Doors can also be Linked to VIS objects to hide or show objects dependent its open/close state.<<

I think here you just do a lot of unneccessary work that will complicate the Source and make it less flexible. Since the Rendering Speed needs to be high enough even with open Door, I would ignore a closed Door, ignore the whole door during the VIS Data Compilation. But that's just my point of view.