B3D support

Blitz3D Forums/Blitz3D Programming/B3D support

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About 2 hrs ago I didn't know that B3D supported Multi surface Boned animations.

Now 2 hrs later I now have multisurface boned animations working.

Its not that I coulden't do it,I didn't know it was supported.

I thought B3D was a take off of a MD2 style model formate.

I asked this ? before,if anybody knows the answer a YES\NO would be good enoff.

Can you save a pivot node before you start saving the mesh node and all of its bone nodes first in the B3D file.So you can rotate and position the mesh ( using the pivot node )?

At curent Im starting my B3D file with the Mesh Node ( the one with all the vertex and triangle info )

Thanks.....