About 2 hrs ago I didn't know that B3D supported Multi surface Boned animations.
Now 2 hrs later I now have multisurface boned animations working.
Its not that I coulden't do it,I didn't know it was supported.
I thought B3D was a take off of a MD2 style model formate.
I asked this ? before,if anybody knows the answer a YES\NO would be good enoff.
Can you save a pivot node before you start saving the mesh node and all of its bone nodes first in the B3D file.So you can rotate and position the mesh ( using the pivot node )?
At curent Im starting my B3D file with the Mesh Node ( the one with all the vertex and triangle info )
Thanks.....
Now 2 hrs later I now have multisurface boned animations working.
Its not that I coulden't do it,I didn't know it was supported.
I thought B3D was a take off of a MD2 style model formate.
I asked this ? before,if anybody knows the answer a YES\NO would be good enoff.
Can you save a pivot node before you start saving the mesh node and all of its bone nodes first in the B3D file.So you can rotate and position the mesh ( using the pivot node )?
At curent Im starting my B3D file with the Mesh Node ( the one with all the vertex and triangle info )
Thanks.....