Can't quite work out why this happens. Custom meshes, totalling between 10k-20k polys. Fine, frame rate is a solid 72fps, even when all polys are on screen.
Then, when I go right up to the mesh(es) so they fill the screen, it SOMETIMES (hence, not always) halves the frame rate. Generally when I'm looking up or down. Polys are the same looking forward or looking up, amount of screen filled by mesh is same, but fps halves.
I thought it was a fillrate thing but it's fine looking forward... is there some issue with camera angles looking up or down?
Or is it a texture setting I'm missing? Anyone else had this problem?
Then, when I go right up to the mesh(es) so they fill the screen, it SOMETIMES (hence, not always) halves the frame rate. Generally when I'm looking up or down. Polys are the same looking forward or looking up, amount of screen filled by mesh is same, but fps halves.
I thought it was a fillrate thing but it's fine looking forward... is there some issue with camera angles looking up or down?
Or is it a texture setting I'm missing? Anyone else had this problem?