Aha Rob - I have found a clue...
"
I just completed the Swift HUD System... It's really neat. It's a whole system for drawing 2D overlays on top of your 3D scenes.
It works by creating a second camera and 3D meshes to go with it, and then rendering the view from it on top of your normal game camera.
This allows you to do whatever you want to your normal game camera without having to worry about messing up your HUD. It should solve any problems with tweening messing up HUDs for one thing. No longer do you need to parent meshes to your camera and watch as they shake because of tweening issues, or floating point inaccuracies. And need to zoom your game camera? No problem. The hud stays fixed right where it is.
Seperating the HUD into another camera does not cause any speed hit. And it allows you to do cool effects. Four example, you can rotate the camera to the left, and all your hud elements will tilt off the screen to the right. Simple and elegant. You can also change the zoom of the hud camera to make all the windows fly off the edges of the screen. Or make them shrink down to a speck and dissapear.
When you purchase my HUD system you get my new font systrm with it. (Anyone who previously purchased my font system is eligible for a free upgrade to my HUD system.) The two work together. So you can create great looking text that runs super fast at any size, with diffrent justification, and text wrapping to a specific pixel width."
End of Shawn Swift advert...
:)
IPete2.
"
I just completed the Swift HUD System... It's really neat. It's a whole system for drawing 2D overlays on top of your 3D scenes.
It works by creating a second camera and 3D meshes to go with it, and then rendering the view from it on top of your normal game camera.
This allows you to do whatever you want to your normal game camera without having to worry about messing up your HUD. It should solve any problems with tweening messing up HUDs for one thing. No longer do you need to parent meshes to your camera and watch as they shake because of tweening issues, or floating point inaccuracies. And need to zoom your game camera? No problem. The hud stays fixed right where it is.
Seperating the HUD into another camera does not cause any speed hit. And it allows you to do cool effects. Four example, you can rotate the camera to the left, and all your hud elements will tilt off the screen to the right. Simple and elegant. You can also change the zoom of the hud camera to make all the windows fly off the edges of the screen. Or make them shrink down to a speck and dissapear.
When you purchase my HUD system you get my new font systrm with it. (Anyone who previously purchased my font system is eligible for a free upgrade to my HUD system.) The two work together. So you can create great looking text that runs super fast at any size, with diffrent justification, and text wrapping to a specific pixel width."
End of Shawn Swift advert...
:)
IPete2.