Incorrect Lighting on Simple Entity

Blitz3D Forums/Blitz3D Programming/Incorrect Lighting on Simple Entity

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

It sounds like your fence is made of 4 triangles, unless the two sides are separate surfaces Blitz will mess up the normals.

I suggest modelling just one side of the fence with two triangles and use EntityFX fence,16 to make it double sided.

If this doesn't make sense can you detail how you are creating the mesh, in a modelling program or using CreateSurface?