Save Mesh?

Blitz3D Forums/Blitz3D Programming/Save Mesh?

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I've created a complicated structure ('manually') out of loaded individual entities, a town made out of buildings. Now I'd like to save it out of Blitz as a .X file. (Format doesn't matter so long as I can load it into a modeller and continue work on it.)

I've tried the code archives '3D Graphics/DirectX Exporter' (multi-surface exporter) in combination with Mark's AddMesh example, but it appears to create a mesh with zero triangles, zero surfaces etc.... Doh!

Anyone have any _reliable_ code which can do this?