I also agree, Developing on paper is the way all projects should be done, planning is everything, a failure to plan can and often does result in a failed game..
I think im more impressed by those docs than many screen shots Iv seen. The guy is clearly putting a lot of time and effort into design to make sure that when he goes to code, it will in theory be a hell of a lot easier for him, with less bugs and less trouble.
I lookforward to seeing how this goes.
Not CSP engine looks awsome as well, im also a fan of it. and /me wonders if the engine will be free ? or will we have to buy a licence of it to make our own FPS with it.??
I think im more impressed by those docs than many screen shots Iv seen. The guy is clearly putting a lot of time and effort into design to make sure that when he goes to code, it will in theory be a hell of a lot easier for him, with less bugs and less trouble.
I lookforward to seeing how this goes.
Not CSP engine looks awsome as well, im also a fan of it. and /me wonders if the engine will be free ? or will we have to buy a licence of it to make our own FPS with it.??