Bring on Blitz3d 64bit :-D
I think it's called BlitzMax...LOL
Thanks morduun, but the program would have to keep converting the built in float variables to my own integers. That would slow things down I think. I'm not quite sure how storing the values as Integers would help.
I think it's called BlitzMax...LOL
Thanks morduun, but the program would have to keep converting the built in float variables to my own integers. That would slow things down I think. I'm not quite sure how storing the values as Integers would help.