Hi all.
I'm wondering. would there be a speed increase in a Blitz 3D game that is programmed to tell the meshs that are not in view to hide when not in view, and vice versa. Or does the hardware, or Blitz, take care of this "culling" for you?
I'm wondering. would there be a speed increase in a Blitz 3D game that is programmed to tell the meshs that are not in view to hide when not in view, and vice versa. Or does the hardware, or Blitz, take care of this "culling" for you?