True, but my policy is to avoid multiple rendering passes whenever possible, especially if they require using HideEntity() and ShowEntity() on dozens of objects every frame. For the HUD, if you apply 1/Zoom to ScaleEntity, it will stay perfectly in place as the camera zooms (assuming its origin is in the middle of the screen).
Always-in-front entity?
Blitz3D Forums/Blitz3D Programming/Always-in-front entity?The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.