Trouble is, you're still rendering those horribly high polygon counts. It might as well be realtime.
I would certainly like to:
Lockbuffer ZBuffer()
Draw images, pixels, etc (brighter the pixel, the closer it is)
UnlockBuffer ZBuffer()
PLEASE MARK! PLEASE! PLEEEEEAAAAAAAAAAASEEEEEEEE!
I would certainly like to:
Lockbuffer ZBuffer()
Draw images, pixels, etc (brighter the pixel, the closer it is)
UnlockBuffer ZBuffer()
PLEASE MARK! PLEASE! PLEEEEEAAAAAAAAAAASEEEEEEEE!