The edges apear smooth because they share there Vertex ... a 3ds imported cube does have 8 Vertex, a Blitz generated has 24.
The generated has 24 because each cube side have there own set of vertex (6x4) and there own normal.
3dstudio stores the geometric data slightly diffrent then blitz. It stores information about vertex an smoothing groups ... when rebuilding the mesh from 3ds, a vertex that is in more than one smoothing group has to be created for each group because they need to have more than one normal ... well, hard to explane ... 3d studio splits the information about position and orientation. Position is a vertex ... smoothing group holds the information about the orientation (normal).
If you are using 3D Max then try "Pipeline" from http://www.onigirl.com ... a great exporter plug-in !!!
sorry for my bad english :-)
The generated has 24 because each cube side have there own set of vertex (6x4) and there own normal.
3dstudio stores the geometric data slightly diffrent then blitz. It stores information about vertex an smoothing groups ... when rebuilding the mesh from 3ds, a vertex that is in more than one smoothing group has to be created for each group because they need to have more than one normal ... well, hard to explane ... 3d studio splits the information about position and orientation. Position is a vertex ... smoothing group holds the information about the orientation (normal).
If you are using 3D Max then try "Pipeline" from http://www.onigirl.com ... a great exporter plug-in !!!
sorry for my bad english :-)