Rui,
Is it fair to say that basically the game is a "set up the playfield", "push this button to go" or "push this button to stop type thing?" or can there be controls in the middle? I realize the hard part about this would be controlling the win state regardless of user input...
Skully
Is it fair to say that basically the game is a "set up the playfield", "push this button to go" or "push this button to stop type thing?" or can there be controls in the middle? I realize the hard part about this would be controlling the win state regardless of user input...
Skully