yes
ive fixed it if u download the new update with blitzlite added its all fixed what was happening was that
Knight_A_Idle = ExtractAnimSeq(knight,2,41)
is looking for an entity that does in fact no exist if you look up a couple lines Player is loaded and thats the mesh that is used for the player model so if you change
Knight_A_Idle = ExtractAnimSeq(player,2,41) then your problem is solved :).
Also I got someone to make a forum and webpage for this project so if you download this and use it please use the boards to talk about it. Also remember any improvments you make on the code must be made aware by me and added to sourceforge via emailing me or using the forum. With that said I hope the 87 people that have downloaded it so far find it useful and actually make something of it.
ive fixed it if u download the new update with blitzlite added its all fixed what was happening was that
Knight_A_Idle = ExtractAnimSeq(knight,2,41)
is looking for an entity that does in fact no exist if you look up a couple lines Player is loaded and thats the mesh that is used for the player model so if you change
Knight_A_Idle = ExtractAnimSeq(player,2,41) then your problem is solved :).
Also I got someone to make a forum and webpage for this project so if you download this and use it please use the boards to talk about it. Also remember any improvments you make on the code must be made aware by me and added to sourceforge via emailing me or using the forum. With that said I hope the 87 people that have downloaded it so far find it useful and actually make something of it.