"Sounds like what I assumed really."
It is fairly intuitive but surprisingly easy to forget. For example, a lot of beginning animators fail to take into account how facial muscles move when they model characters' heads. You want the geometry laying in concentric rings, as opposed to a regular grid, around the eyes and mouth since that is how the eye and mouth muscles contract.
It is fairly intuitive but surprisingly easy to forget. For example, a lot of beginning animators fail to take into account how facial muscles move when they model characters' heads. You want the geometry laying in concentric rings, as opposed to a regular grid, around the eyes and mouth since that is how the eye and mouth muscles contract.