Designing a mesh to animate well.

Miscellaneous Forums/Blitz Showcase/Designing a mesh to animate well.

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"Sounds like what I assumed really."

It is fairly intuitive but surprisingly easy to forget. For example, a lot of beginning animators fail to take into account how facial muscles move when they model characters' heads. You want the geometry laying in concentric rings, as opposed to a regular grid, around the eyes and mouth since that is how the eye and mouth muscles contract.