PositionEntity m\block4_pivot, MeshWidth#(m\block4_entity)/2, MeshHeight#(m\block4_entity), MeshDepth#(m\block4_entity)/2
Doesn't work :(
I want to make the entity a child of the pivot.
Plz help :)
PositionEntity m\block4_pivot, MeshWidth#(m\block4_entity)/2, MeshHeight#(m\block4_entity), MeshDepth#(m\block4_entity)/2