The best way for game text?

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>>placement disorder due to configurable screen resolutions<<

Well, that's a problem that arises mostly with 2D Content, and not in 3D, right?

As I said before, it isn't a good Idea to use 3D Text for large Messages. But it will give you definitively cool FX Options such as Rotate and Zoom with one or two lines of code and no slowdown. Maybe you are right that 2D on 3D (especially Drawimage) isn't slow on most Systems, but it also has some drawbacks, like Un-anialiased Contours, no Semitransparence and more.